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Company of heros 1
Company of heros 1












company of heros 1 company of heros 1

This is for special unit abilities and doctrine abilities (essentially your "mana" or "energy" but it does not refill itself).Ĭompany of Heroes is unique because resource "gathering" is tied directly to how much map you control.

company of heros 1

You must capture points to receive an income of munitions. Munitions is the one resource you do not receive a constant stream of. The more fuel you have, the sooner you can get to bigger, stronger units in the late-game and research powerful upgrades for your units. Fuel is purely for teching to stronger units. Floating manpower (collecting a lot and not having a plan for spending it) is the most dangerous mistake you can make in CoH. Manpower is something you receive a constant stream of and is required for everything. There are three resources, manpower, fuel, and munitions. I'll be refering to these fundamentals throughout the guide. Cap with one, but not under the gun (Capture points with only one squad, and don't cap if it's being attacked). When in doubt, 'T' it out (retreat if things look bad).Ĥ. Don't lose squads, don't lose squads, don't lose squads.ģ. In Company of Heroes, we have four absolute essentials:ġ. It is cheaper to retreat and reinforce units than to completely lose them. This is not just recommended, but an absolute necessity to winning a game. When your units in the field areat risk of being wiped out (losing an entire squad) you can order them to retreat back to headquarters. The most unique aspect of this game compared to other games is the retreat mechanic. This can and will be very visible to your opponent during each stage of a match. The lower rate at which you receive resources compared to other RTS games means that multiple buildings of the same type are not necessary, but this means there is much more emphasis on tech and building order. There is a lot less emphasis on base building, and you only require one of each building to produce the units you need. Like Dawn of War, this game was also developed by Relic Entertainment. If you have played Warhammer 40k: Dawn of War, this type of unit control may be familiar to you. Instead of building individual soldiers, your army is composed of squads of units. Unlike typical RTS games, resource collection is directly tied to the amount of territory you control. Company of Heroes is a tactical real-time strategy game with an emphasis on squad-based combat, positioning, and cover.














Company of heros 1